About
Welcome to the homepage of CIDWaM (Cards I Done Went and Made). CIDWaM is a trading card game of strategy, played on a 6x6 grid. Every card has its price, and if you pay, they’ll protect you. Plan ahead and make tactical movements to slip through your opponent’s defenses and attack them directly, or use the brute strength of your combatants and the raw power of your magical spells to dominate the battlefield. FFO: Chess, Magic: the Gathering, Flesh and Blood, Dungeons and Dragons
This is a card game system that has been a passion project of mine for about eight years. It started as, pretty much, a Magic: the Gathering clone, with the serial numbers filed off. Then, as I changed and grew as a game designer, the game reflected that. Now, it's pretty much its own thing, though it wears its influences on its sleeve. I don't have plans for overarching lore, instead leaving it open as more of a system akin to VS, Weiss Schwartz, or the original idea of Wizards of the Coast's Deckmaster.
Finally, after a good amount of designing and personal testing, I've reached the limit of what I can do without substantial playtesting. So it's time to move into an Open Alpha stage! This website will be updated soon with card images and the rulebook. Check below for updates:
How To Get Started:
In order to play CIDWaM, you will need:
- A deck of at least 40 cards. Notes on deckbuilding are included in the rulebook. Starter decks can be found here
- A set of polyhedral dice (the kind used for Dungeons and Dragons)
- Assorted counters in a few different types
I also suggest:
- a playmat with a 6x6 grid on it (example image coming soon)
- a notepad
Release 0: Open Alpha Playtest
Download Card Images | Starter Deck Lists
This game is unfinished and is a work in progress! PLEASE send feedback to playcidwam@gmail.com!
This is the very first set of CIDWaM. It contains 124 cards. There's no one unifying theme, as I've decided to focus more on mechanical coherency. The style is print-and-play friendly, with the cards limited to monochrome black-and-white. (I've made them look like they were photocopied - which they definitely could be!) Moving forward, all sets will be distributed this way, with a full gallery of card images to browse, download, and print. I'd rather have the game be open like this, to allow people to build the decks they want without having to pay to win. However, if the game takes off, I'd love to make professionally-printed booster packs or decks. In the meantime, if you want something a little closer to a traditional card game experience, I suggest using makeplayingcards.com, as they do an incredible job printing very nice cards at a reasonable price.